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Groups/Groups

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'''The Immortals'''

IC Group Leader: TBA\\
OC Group Contact: Damian Faulkner\\
\\

The Immortals are a 'foreign legion' of sorts, comprised of members hailing from various places around the Southlands and further afield. They currently perform the lion's share of the duty guarding the gateway into the Jackals compound and are a good place for those relatively new to the Jackals to meet new friends and learn how to fight and who's who in the faction.



'''The Throsgaard'''

IC Group Leader: Dai Murasaki\\
OC Group Leader: Mike Nightingale\\
\\

The Throsgaard, known as 'the Honour Regiment' hail from the Throsgaard Isles near frozen Norsca, and moved to the Southlands and joined the Jackals a few years ago. Currently they are the Jackal's custodians of Heshel, a small country to the South-East of Aegyptus made even smaller by the raging Sandstorm and encroachment of the Kongassan jungle. Each and every Throsgaard is a veteran of various trials and rites of passage, so true membership is fairly exclusive and they are more of a family than a group, though they are a friendly enough bunch and have proven valuable assets in the Jackals war efforts, cementing their place in the faction.
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* '''Herrod's International Trading''' - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of [[Jackals/Arabia]]. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[Characters/SultanVinnEGarAlFayed | Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.
* '''The Tides of Blood''' - Crew of a merchant ship that serves as the supply vessel to the Jackals Navy. It is responsible for dropping off arms and supplies both to ports and to the mighty warships that protect the Southland’s coast. The crew make ends meet by trading wares picked up at the various ports they visit.
* '''Temple of Sekhmet ''' – Militant followers of Aegyptian ancestor of vengeance, Sekhmet. Based in Memphis the group brings a heavily armoured front line presence to the faction. Shield use, incantation and ritual magic are all encouraged. PM Obakosey for details (certain kit inc tower shields & robes are suppliable by the group for new members)
* '''Juv-Worv Clan''' - A small clan of alcoholic confectioners that live on the Greacian isles of Ithaka and Ionia. The clan is governed by the cheiftain ([[Characters/Oulee-Garn]]) and a council of eight advisors (including Eliween, Jadon, Nathaniel and Aedin).
* '''The Clan McTaff''' - A Caledonian clan who spent generations in Cymrja due to a deal with fae. Originally part of the [[Factions/Bears]] faction, joined the Jackals as it was forming. Settled in [[Jackals/Sujan]] after killing a Gorgon that was terrorizing the local population (and doing a good trade in lifelike statues). The group are almost all involved with Rituals and most of us practice some kind of magic. PM [[Characters/Bashir McTaff]] for details.
* '''The Wanga-Zulu Nation''' - From the savannas and plains of deepest, darkest Nubia come the screaming, semi-naked hordes of the Wanga-Zulu Nation led by their blood soaked and slavering Ancestor-King, [[Characters/The Big Wanga]] and with him the {-glorious and exalted Chieftain of all the-} Orc{-s-} of Nubia [[Characters/Gashwang Nobrot]]...there might also be some trolls.
* '''The Maurabians'''  - From the land of [[Maurabia]], a desert land with a few oases, the Maurab peoples are three: Mameluks from the towns, Nomads who roam the desert and the Chanim who settle on the oases along the Great Road.  Never trust a Maurab, especially if he tells you you have nice boots. Their leader is [[Characters/Naline]], the Camel Trader and CEO of the Maurabian Traders´ Union.
* '''House Ferra''' - Drawn from a wide variety of walks of life and races, House Ferra are a close group of friends that currently reside in Memphis, Aegyptus, after joining the Faction in 1105 AF. Many of the group are extremely competant weapon and armour smiths, others specialise in healing or faith-based magics. Their leader, [[Characters/Raina]], will happily discuss any trade queries or purchase requirements.
* '''Guardians of Kessel'''
* '''The Trappers'''
to:

'''Herrod's International Trading'''

IC Group Leader: Sultan Vinn E'Gar Al'Fayed\\
OC Group Leader: James Osborn\\
\\

Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of [[Jackals/Arabia]]. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[Characters/SultanVinnEGarAlFayed | Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.



'''The Tides of Blood'''

IC Group Leader: Tokee\\
OC Group Leader: Nigel Layton\\
\\

Crew of a merchant ship that serves as the supply vessel to the Jackals Navy. It is responsible for dropping off arms and supplies both to ports and to the mighty warships that protect the Southlands coast. The crew make ends meet by trading wares picked up at the various ports they visit.



'''Temple of Sekhmet '''

IC Group Leader: Obakosey\\
OC Group Leader: Gwyn Teague\\
\\

Militant followers of the Aegyptian ancestor of vengeance, Sekhmet. Based in Memphis the group brings a heavily armoured front line presence to the faction. Shield use, incantation and ritual magic are all encouraged. PM Obakosey for details (certain kit inc tower shields & robes are suppliable by the group for new members)



'''The Clan McTaff'''

IC Group Contact: Bashir McTaff\\
OC Group Contact: Michael Whitton\\
\\

A Caledonian clan who spent generations in Cymrja due to a deal with fae. Originally part of the [[Factions/Bears]] faction, joined the Jackals as it was forming. Settled in [[Jackals/Sujan]] after killing a Gorgon that was terrorizing the local population (and doing a good trade in lifelike statues). The group are almost all involved with Rituals and most of us practice some kind of magic. PM [[Characters/Bashir McTaff]] or Chunder McTaff for details.



'''House Ferra'''

IC Group Leader: Raina\\
OC Group Leader: Ruth Fillery-Travis\\
\\

Drawn from a wide variety of walks of life and races, House Ferra are a close group of friends that currently reside in Memphis, Aegyptus, after joining the Faction in 1105 AF. Many of the group are extremely competant weapon and armour smiths, others specialise in healing or faith-based magics. Their leader, [[Characters/Raina]], will happily discuss any trade queries or purchase requirements and they can often be found at the Guilds.



'''The Wardens'''

IC Group Leader: Sathana\\
OC Group Leader: Kellie ingram\\
\\

In 1022, a Nomadic family unit was sent to prison by a Caliphate court for a crime they probably did commit. This family promptly escaped (murdered their way out) from a maximum security jail to the Baghdad underground.
Today, still wanted by everyone, they survive as Djinns of fortune.
If you have a problem, if no one else can help, and if you can afford the massive costs... maybe you can hire... The Wardens.

(Currently not recruiting)



'''Court of the Crimson Dune'''

IC Group Leader: Prince Hakim Azam Abbas\\
OC Group Leader : Adrian Waite\\
\\

A Court of Seelie Fey that reside in Persia. Predominantly battle made up of battle mages.
The Court is nomadic by nature and thrives on walking in Sunlight. Ethos of the Court is to inspire others to be greater than their best.
The Court is also part of a world group known as The Accord which is a collection of Fey groups from all factions. #feynation

Note: We are open and welcoming , some of us have children that attend,



'''House Brass'''

IC Group Leader: No leader\\
OC Group Leader: John O'neil\\
\\

A group of Fey from some of the Fey courts of Teutonia and Arcadia, living by the code of the Accord. The Accord is union of all fey be it sunlight or twilight. Fey characters are more than welcome, not really child friendly due to the group’s activities: the group is ran as a meritocracy, those who wish to become prominent, take it.



'''Guardains of kessel'''

IC Group Leader: Lady Heather Rock Selle\\
OC Group Leader: Mary Templeman.\\
\\

The group is a bunch of people of various races and skills, some who have no faith and others who have lots of faith in different Ancestors from around the Egg. We are there to help the jackals and guilds as much as we can. Happy to talk with others.



'''The Trappers'''

IC Group Leader: Drewydion Vidurr\\
OC Group Leader: Andy Fielding\\
\\

Originally the Trappers hailed from somewhere in the north. Driven from their ancestral home as children, they wandered the Egg serving many different masters in many roles. They settled in Epirus, a state in North West Graecia where Drew, the group leader, presides as Senator.
The Group is made up of all types of races, faiths and professions and spends most of its time with the Healers Guild.



'''Juv-Worv Clan'''

IC Group Leader: Gregorious Juv-Worv (Greg Hoole)\\
OC Group Leader: Elizabeth "Kitty" Crowe\\
\\

Alchoholic Confectioners from Ithaca and Ionia, strong family values, and a vast presence in Graecia due to the amount of members there are, many people are considered "Cousins" either through blood, marriage, or rite of passage. Identifiable by a purple sash with a sun/moon motif.
Contact can be made through Gondaline (Nikki Hodgson) if in Faction or Gregorious Juv-worv in faction or at the scouts guild.



'''The Brotherhood of the Desert Night'''

IC Group Leader: Abdul Habulbul\\
OC Group Leader: Marcus Riley\\
\\

“If you see a Lions teeth, do not assume he is smiling”
Born from the harsh deserts of Maurabia, where the weak die & the strong live, where disagreement is resolved with a sharp wit and sharper blade, the Brotherhood of desert night is a tripartite alliance made up of Maurabian Nobles, Maurabian desert traders and a Persian unseely fey court. Driven by honour and influence, shrewd deals where everything can be bought for the right price and a desire for chaotic hedonism they promise an "unforgettable" experience for those that encounter them. The best of friends and the worst of enemies, never try to guess what the Brotherhood is thinking or going to do next, you’ll almost always be wrong. If they complement your boots, then get your affairs in order.
Currently ruled by the Iron fist of their democratically elected oppressor, Abdul Habulbul, who claims no title other than “23rd son”, but on who’s shoulders his people pile infamy and titles such as “King Abdul”, “The Black Pope of Maurabia” or “The Hurta in a Kurta” to name a few.



'''Furpile'''

IC Group Leader: Calix\\
OC Group Leader: Jo O'Neil\\
\\

Furpile is one of the newest groups in the faction, a place for beastkin and their 'pets' and strictly no drama.

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* '''Togadjuju Brood ''' – Tribal lizardkin who collectively inhabit the swamps and jungles straddling the border of Kongasa and Heshel, south of the Zambezi. The brood have recently retired back to the swamps.
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* '''House Fang''' - A large group of ex-mercenaries the founders of which have roots based all over the egg, primarily Erin. Currently living in northern Heshel in small base camps. Recently the House suffered gigantic losses at the Great Edrejan Fayre and the second moot 1108 (a total of about six House members lost in all). The group leans very heavily towards Necromancy and currently involves itself in Necromantic rituals. (PM Scratch or Potatoe for more information).
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* '''The Celebur''' - A small nomadic tribe of elves, they came to the Southlands after losing their homeland to invaders. Many of the tribe are still lost in the world, but now they are regaining strength within the Southlands. Please see Captain Sularis Celebur for more information.
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*'''Gazi Tribe''' - A small tribe of Persian Lizardkin, originally from the fortress-city of Keshpur. The Tribe were forced to flee their home by the Ottoman invasion, and are currently nomadic wanderers. They are led by noble Lady Sythiss and her aide Captain Krossk.
* '''League of Argolis''' - Representatives of Argolis hailing from the southern Graecian mainland. They have had a long and storied history within the faction, starting way back in 1101 AF when the Jackals first united. Since then, after a long period of inactivity, they've reformed to further the states interests.
* '''Korinthian Guard''' - Irreverent and hard-nosed mercenaries from decadent and corrupt Korinth, they've often become intertwined with the factions opinion of what it is to be a Graecian. Of late they have taken somewhat of a sabbatical from faction life to amass further fortunes back at home.

* '''Bone Idols'''
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* '''The Sea Bitch Crew'''

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* '''League of Argolis''' - Representatives of Argolis hailing from the southern Graecian mainland. They have had a long and storied history within the faction, starting way back in 1101 AF when the Jackals first united. Since then, after a long period of inactivity, they've reformed to further the states interests.
* '''Korinthian Guard''' - Irreverent and hard-nosed mercenaries from decadent and corrupt Korinth, they've often become intertwined with the factions opinion of what it is to be a Graecian. Of late they have taken somewhat of a sabbatical from faction life to amass further fortunes back at home.

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* '''The Graecians'''

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* '''Togadjuju Brood ''' – Tribal lizardkin who collectively inhabit the swamps and jungles straddling the border of Kongasa and Heshel, south of the Zambezi. The group is heavily influenced by a mix of New Orleans and Haitian voodoo with a little Jamaican culture thrown in for good measure. Leanings of the group are towards performance of rituals, rites, alchemy and magic. PM Papa ‘Bo for details.
to:
* '''Togadjuju Brood ''' – Tribal lizardkin who collectively inhabit the swamps and jungles straddling the border of Kongasa and Heshel, south of the Zambezi. The brood have recently retired back to the swamps.
* '''Temple of Sekhmet ''' – Militant followers of Aegyptian ancestor of vengeance, Sekhmet. Based in Memphis
the group brings a heavily armoured front line presence to the faction. Shield use, incantation and ritual magic are all encouraged. PM Obakosey for details (certain kit inc tower shields & robes are suppliable by the group for new members)
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* '''The Clan McTaff''' - A Caledonian clan who spent generations in Cymrja due to a deal with fae. Originally part of the [[Bears]] faction, joined the Jackals as it was forming. Settled in [[Sujan]] after killing a Gorgon that was terrorizing the local population (and doing a good trade in lifelike statues). The group are almost all involved with Rituals and most of us practice some kind of magic. PM [[Characters/Bashir McTaff]] for details.
to:
* '''The Clan McTaff''' - A Caledonian clan who spent generations in Cymrja due to a deal with fae. Originally part of the [[Factions/Bears]] faction, joined the Jackals as it was forming. Settled in [[Jackals/Sujan]] after killing a Gorgon that was terrorizing the local population (and doing a good trade in lifelike statues). The group are almost all involved with Rituals and most of us practice some kind of magic. PM [[Characters/Bashir McTaff]] for details.
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* '''Herrod's International Trading''' - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of [[Jackals/Arabia]]. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[http://uk.youtube.com/watch?v=oHg5SJYRHA0 | Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.
to:
* '''Herrod's International Trading''' - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of [[Jackals/Arabia]]. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[Characters/SultanVinnEGarAlFayed | Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.
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*'''Gazi Tribe''' - A small tribe of Persian Lizardkin, originally from the fortress-city of Keshpur. The Tribe were forced to flee their home by the Ottoman Invasion, and are currently nomadic wanderers. They are lead by noble Lady Sythiss and her aide Captain Krossk.
to:
*'''Gazi Tribe''' - A small tribe of Persian Lizardkin, originally from the fortress-city of Keshpur. The Tribe were forced to flee their home by the Ottoman invasion, and are currently nomadic wanderers. They are led by noble Lady Sythiss and her aide Captain Krossk.
May 15, 2009, at 10:18 AM by 86.172.123.239 -
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*'''Gazi Tribe''' - A small tribe of Persian Lizardmen, originally from the fortress-city of Keshpur. The Tribe were forced to flee their home by the Ottomen Invasion, and are currently nomadic wanderers. They are lead by noble Lady Sythiss and her aide Captain Krossk.
to:
*'''Gazi Tribe''' - A small tribe of Persian Lizardkin, originally from the fortress-city of Keshpur. The Tribe were forced to flee their home by the Ottoman Invasion, and are currently nomadic wanderers. They are lead by noble Lady Sythiss and her aide Captain Krossk.
May 15, 2009, at 10:14 AM by 86.172.123.239 -
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*'''Gazi Tribe''' - A small tribe of Persian Lizardmen, originally from the fortress-city of Keshpur. The Tribe were forced to flee their home by the Ottomen Invasion, and are currently nomadic wanderers. They are lead by noble Lady Sythiss and her aide Captain Krossk.
April 24, 2009, at 11:01 AM by 194.238.70.114 -
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* '''The Wanga-Zulu Nation''' - From the savannas and plains of deepest, darkest Nubia come the screaming, semi-naked hordes of the Wanga-Zulu Nation led by their blood soaked and slavering Ancestor-King, [[Characters/The Big Wanga]] and with him the glorious and exalted Chieftain of all the Orcs of Nubia [[Characters/Gashwang Nobrot]]...there might also be some trolls.
to:
* '''The Wanga-Zulu Nation''' - From the savannas and plains of deepest, darkest Nubia come the screaming, semi-naked hordes of the Wanga-Zulu Nation led by their blood soaked and slavering Ancestor-King, [[Characters/The Big Wanga]] and with him the {-glorious and exalted Chieftain of all the-} Orc{-s-} of Nubia [[Characters/Gashwang Nobrot]]...there might also be some trolls.
March 28, 2009, at 06:01 PM by Ruth - Add group and edit for sense
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* '''The Tides of Blood''' - crew of a merchant ship that serves as the supply vessel to the Jackals Navy. It is responsible for dropping off arms and supplies both to ports and to the mighty warships that protect the Southland’s coast. The crew make ends meet by trading wares picked up at the various ports they visit.
* '''Togadjuju Brood ''' Tribal lizardkin who collectively inhabit the swamps and jungles straddling the border of Kongasa and Heshel, south of the Zambezi. The group is heavily influenced by a mix of New Orleans and Haitian voodoo with a little Jamaican culture thrown in for good measure. Leanings of the group are towards performance of rituals, rites, alchemy and magic. PM Papa ‘Bo for details.
* '''Juv-Worv Clan''' - A small clan of Alcoholic confectioners that live on the Greacian isles of Ithaka and Ionia. The clan is governed by the cheiftain (Oulee-Garn) and a council of eight advisors (including Eliween, Jadon, Nathaniel and AEdin).
* '''The Clan McTaff''' - A Caledonian clan who spent generations in Cymrja due to a deal with fae. Originally part of the Bears faction, joined the Jackals as it was forming. Settled in [[Sujan]] after killing a Gorgon that was terrorizing the local population (and doing a good trade in lifelike statues). The group are almost all involved with Rituals and most of us practice some kind of magic. PM Bashir McTaff for details.
* '''House Fang''' - A large group of Ex-Mercenaries the founders of which have roots based all over the egg, primarily Erin. Currently living in northern Heshel in small base camps. Recently the House suffered gigantic losses at the Great Edrejan Fayre and the second moot (a total of about 6 House members lost in all). The group leans very heavily towards Necromancy and currently involves itself in Necromantic rituals. (PM Scratch or Potatoe for more information).
to:
* '''The Tides of Blood''' - Crew of a merchant ship that serves as the supply vessel to the Jackals Navy. It is responsible for dropping off arms and supplies both to ports and to the mighty warships that protect the Southland’s coast. The crew make ends meet by trading wares picked up at the various ports they visit.
* '''Togadjuju Brood ''' – Tribal lizardkin who collectively inhabit the swamps and jungles straddling the border of Kongasa and Heshel, south of the Zambezi. The group is heavily influenced by a mix of New Orleans and Haitian voodoo with a little Jamaican culture thrown in for good measure. Leanings of the group are towards performance of rituals, rites, alchemy and magic. PM Papa ‘Bo for details.
* '''Juv-Worv Clan''' - A small clan of alcoholic confectioners that live on the Greacian isles of Ithaka and Ionia. The clan is governed by the cheiftain ([[Characters/Oulee-Garn]]) and a council of eight advisors (including Eliween, Jadon, Nathaniel and Aedin).
* '''The Clan McTaff''' - A Caledonian clan who spent generations in Cymrja due to a deal with fae. Originally part of the [[Bears]] faction, joined the Jackals as it was forming. Settled in [[Sujan]] after killing a Gorgon that was terrorizing the local population (and doing a good trade in lifelike statues). The group are almost all involved with Rituals and most of us practice some kind of magic. PM [[Characters/Bashir McTaff]] for details.
* '''House Fang''' - A large group of ex-mercenaries the founders of which have roots based all over the egg, primarily Erin. Currently living in northern Heshel in small base camps. Recently the House suffered gigantic losses at the Great Edrejan Fayre and the second moot 1108 (a total of about six House members lost in all). The group leans very heavily towards Necromancy and currently involves itself in Necromantic rituals. (PM Scratch or Potatoe for more information).
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* '''The Maurabians'''  - From the land of Maurabia, a desert land with a few oases, the Maurab peoples are three: Mameluks from the towns, Nomads who roam the desert and the Chanim who settle on the oases along the Great Road.  Never trust a Maurab, especially if he tells you you have nice boots.  Leader, Naline, the Camel Trader and CEO of the Maurabian Traders´ Union.
* '''The Celebur''' - A small nomadic tribe of Elves, they came to the southlands after losing their homelands to invaders, Many of the tribe are still lost in the world but now they are regaining strength within the southlands. Please see Captain Sularis Celebur for more info


* '''House Ferra'''
to:
* '''The Maurabians'''  - From the land of [[Maurabia]], a desert land with a few oases, the Maurab peoples are three: Mameluks from the towns, Nomads who roam the desert and the Chanim who settle on the oases along the Great Road.  Never trust a Maurab, especially if he tells you you have nice boots. Their leader is [[Characters/Naline]], the Camel Trader and CEO of the Maurabian Traders´ Union.
* '''The Celebur''' - A small nomadic tribe of elves, they came to the Southlands after losing their homeland to invaders. Many of the tribe are still lost in the world, but now they are regaining strength within the Southlands. Please see Captain Sularis Celebur for more information.
* '''House Ferra''' - Drawn from a wide variety of walks of life and races, House Ferra are a close group of friends that currently reside in Memphis, Aegyptus, after joining the Faction in 1105 AF. Many of the group are extremely competant weapon and armour smiths, others specialise in healing or faith-based magics. Their leader, [[Characters/Raina]], will happily discuss any trade queries or purchase requirements.

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Each of the factions is made up of a number of smaller groups, each consisting of anywhere from a single character up to over a hundred different player characters. Below is a list of the groups in the [[Factions/Jackals]], along with short descriptions, and contact information (feel free to contact the [[[[http://uk.youtube.com/watch?v=oHg5SJYRHA0 |Profiles/Webmaster]] for specific information if it is not available here).

* '''Herrod's International Trading''' - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of [[Jackals/Arabia]]. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[Characters/Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.
to:
Each of the factions is made up of a number of smaller groups, each consisting of anywhere from a single character up to over a hundred different player characters. Below is a list of the groups in the [[Factions/Jackals]], along with short descriptions, and contact information (feel free to contact the [[Profiles/Webmaster]] for specific information if it is not available here).

* '''Herrod's International Trading''' - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of [[Jackals/Arabia]]. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[http://uk.youtube.com/watch?v=oHg5SJYRHA0 | Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.
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Each of the factions is made up of a number of smaller groups, each consisting of anywhere from a single character up to over a hundred different player characters. Below is a list of the groups in the [[Factions/Jackals]], along with short descriptions, and contact information (feel free to contact the [[Profiles/Webmaster]] for specific information if it is not available here).
to:
Each of the factions is made up of a number of smaller groups, each consisting of anywhere from a single character up to over a hundred different player characters. Below is a list of the groups in the [[Factions/Jackals]], along with short descriptions, and contact information (feel free to contact the [[[[http://uk.youtube.com/watch?v=oHg5SJYRHA0 |Profiles/Webmaster]] for specific information if it is not available here).
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* '''Celebur''' - A small nomadic tribe of Elves, they came to the southlands after losing their homelands to invaders, Many of the tribe are still lost in the world but now they are regaining strength within the southlands. Please see Captain Sularis Celebur for more info

to:
* '''The Celebur''' - A small nomadic tribe of Elves, they came to the southlands after losing their homelands to invaders, Many of the tribe are still lost in the world but now they are regaining strength within the southlands. Please see Captain Sularis Celebur for more info

August 27, 2008, at 09:04 PM by Akira - Added Celebur Group
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* '''Celebur''' - A small nomadic tribe of Elves, they came to the southlands after losing their homelands to invaders, Many of the tribe are still lost in the world but now they are regaining strength within the southlands. Please see Captain Sularis Celebur for more info

August 18, 2008, at 11:22 AM by 86.169.160.235 -
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* '''The Maurabians'''  - From the land of Maurabia, a desert land with a few oases, the Maurab peoples are three: Mameluks from the towns, Nomads who roam the desert and the Chanim who settle on the oases along the Great Road.  Never trust a Maurab, especially if he tells you you have nice boots.  Leader, Naline, the Camel Trader and CEO of the Maurabian Traders´ Union.
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* '''The Maurabians'''  - From the land of Maurabia, a desert land with a few oases, the Maurab peoples are three: Mameluks from the towns, Nomads who roam the desert and the Chanim who settle on the oases along the Great Road.  Never trust a Maurab, especially if he tells you you have nice boots.  Leader, Naline, the Camel Trader and CEO of the Maurabian Traders´ Union.
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August 15, 2008, at 08:19 AM by 85.220.37.156 -
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* '''The Maurabians'''  - From the land of Maurabia, a desert land with a few oases, the Maurab peoples are three: Mameluks from the towns, Nomads who roam the desert and the Chanim who settle on the oases along the Great Road.  Never trust a Maurab, especially if he tells you you have nice boots.  Leader, Naline, the Camel Trader and CEO of the Maurabian Traders´ Union.
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[[Characters/Characters | Go to Characters]]
[[Jackals | Back to Jackals]]
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->[[Characters/Characters | [-Go to Characters-]]]
->
[[Jackals | [-Back to Jackals-]]]
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[[Jackals | back to Jackals]]
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[[Characters/Characters | Go to Characters]]
[[Jackals | Back
to Jackals]]
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[[Jackals | back to Jackals]]
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* '''House Fang''' - A large group of Ex-Mercenaries the founders of which have roots based all over the egg, primarily Erin. Currently living in northern Heshel in small base camps. Recently the House suffered gigantic losses at the Great Edrejan Fayre and the second moots (a total of about 6 House members lost in all). The group leans very heavily to Necromancy and currently involves themselves in Necromantic rituals. (PM Scratch or Potatoe for more information).
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* '''House Fang''' - A large group of Ex-Mercenaries the founders of which have roots based all over the egg, primarily Erin. Currently living in northern Heshel in small base camps. Recently the House suffered gigantic losses at the Great Edrejan Fayre and the second moot (a total of about 6 House members lost in all). The group leans very heavily towards Necromancy and currently involves itself in Necromantic rituals. (PM Scratch or Potatoe for more information).
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* '''The Wanga-Zulu Nation''' - From the savannas and plains of deepest, darkest Nubia come the screaming, semi-naked hordes of the Wanga-Zulu Nation led by their blood soaked and slavering Ancestor-King, [[Characters/BigWanga | The Big Wanga]] and with him the glorious and exalted Chieftain of all the Orcs of Nubia [[Characters/Gashwang |Gashwang Nobrot]]...there might also be some trolls.
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* '''The Wanga-Zulu Nation''' - From the savannas and plains of deepest, darkest Nubia come the screaming, semi-naked hordes of the Wanga-Zulu Nation led by their blood soaked and slavering Ancestor-King, [[Characters/The Big Wanga]] and with him the glorious and exalted Chieftain of all the Orcs of Nubia [[Characters/Gashwang Nobrot]]...there might also be some trolls.
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* '''The Wanga-Zulu Nation''' - From the savannas and plains of deepest, darkest Nubia come the screaming, semi-naked hoardes of the Wanga-Zulu Nation led by their blood soaked and slavering Ancestor-King, [[Characters/BigWanga | The Big Wanga]] and with him the glorious and exalted Chieftain of all the Orcs of Nubia [[Characters/Gashwang |Gashwang Nobrot]]...there might also be some trolls.
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* '''The Wanga-Zulu Nation''' - From the savannas and plains of deepest, darkest Nubia come the screaming, semi-naked hordes of the Wanga-Zulu Nation led by their blood soaked and slavering Ancestor-King, [[Characters/BigWanga | The Big Wanga]] and with him the glorious and exalted Chieftain of all the Orcs of Nubia [[Characters/Gashwang |Gashwang Nobrot]]...there might also be some trolls.
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* '''The Wanga-Zulu Nation''' - From the savannas and plains of deepest, darkest Nubia come the screaming, semi-naked hoardes of the Wanga-Zulu Nation led by their blood soaked and slavering Ancestor-King, [[Characters/BigWanga | The Big Wanga]] and the glorious and exalted Chieftain of all the Orcs of Nubia...[[Characters/Gashwang]]
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* '''The Wanga-Zulu Nation''' - From the savannas and plains of deepest, darkest Nubia come the screaming, semi-naked hoardes of the Wanga-Zulu Nation led by their blood soaked and slavering Ancestor-King, [[Characters/BigWanga | The Big Wanga]] and with him the glorious and exalted Chieftain of all the Orcs of Nubia [[Characters/Gashwang |Gashwang Nobrot]]...there might also be some trolls.
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* '''The Clan McTaff''' - A Caledonian clan who spent generations in Cymrja due to a deal with fae. Originally part of the Bears faction, joined the Jackals as it was forming. Settled in [[Sujan]] after killing a Gorgon that was terrorizing the local population (and doing a good trade in lifelike statues). The group almost all are involved with Rituals, most of us practice some kind of magic. PM Bashir McTaff for details.
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* '''The Clan McTaff''' - A Caledonian clan who spent generations in Cymrja due to a deal with fae. Originally part of the Bears faction, joined the Jackals as it was forming. Settled in [[Sujan]] after killing a Gorgon that was terrorizing the local population (and doing a good trade in lifelike statues). The group are almost all involved with Rituals and most of us practice some kind of magic. PM Bashir McTaff for details.
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* '''The Wanga-Zulu Nation''' - From the savannas and plains of deepest, darkest Nubia come the screaming, semi-naked hoardes of the Wanga-Zulu Nation led by their blood soaked and slavering Ancestor-King, [[Characters/BigWanga | The Big Wanga]] and the glorious and exalted Chieftain of all the Orcs of Nubia...[[Characters/Gashwang]]
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* '''The Wanga-Zulu Nation'''
June 26, 2008, at 08:04 PM by 81.156.90.165 -
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* '''The Clan McTaff''' - A Caledonian clan who spent generations in Cymrja due to a deal with fae. Originally part of the Bears faction, joined the faction as it was forming. Settled in [[Sujan]] after killing a Gorgon that was terrorizing the local population (and doing a good trade in lifelike statues). The group almost all are involved with Rituals, most of us practice some kind of magic. PM Bashir McTaff for details.
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* '''The Clan McTaff''' - A Caledonian clan who spent generations in Cymrja due to a deal with fae. Originally part of the Bears faction, joined the Jackals as it was forming. Settled in [[Sujan]] after killing a Gorgon that was terrorizing the local population (and doing a good trade in lifelike statues). The group almost all are involved with Rituals, most of us practice some kind of magic. PM Bashir McTaff for details.
June 26, 2008, at 08:03 PM by 81.156.90.165 -
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* '''The Clan McTaff'''
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* '''The Clan McTaff''' - A Caledonian clan who spent generations in Cymrja due to a deal with fae. Originally part of the Bears faction, joined the faction as it was forming. Settled in [[Sujan]] after killing a Gorgon that was terrorizing the local population (and doing a good trade in lifelike statues). The group almost all are involved with Rituals, most of us practice some kind of magic. PM Bashir McTaff for details.
June 26, 2008, at 12:11 PM by 86.20.138.69 -
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* '''House Fang'''
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* '''House Fang''' - A large group of Ex-Mercenaries the founders of which have roots based all over the egg, primarily Erin. Currently living in northern Heshel in small base camps. Recently the House suffered gigantic losses at the Great Edrejan Fayre and the second moots (a total of about 6 House members lost in all). The group leans very heavily to Necromancy and currently involves themselves in Necromantic rituals. (PM Scratch or Potatoe for more information).
June 26, 2008, at 11:56 AM by 86.128.57.53 -
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* '''Jur-Worv Clan''' - A small clan of Alcoholic confectioners that live on the Greacian isles of Ithaka and Ionia. The clan is governed by the cheiftain (Oulee-Garn) and a council of eight advisors (including Eliween, Jadon, Nathaniel and AEdin).
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* '''Juv-Worv Clan''' - A small clan of Alcoholic confectioners that live on the Greacian isles of Ithaka and Ionia. The clan is governed by the cheiftain (Oulee-Garn) and a council of eight advisors (including Eliween, Jadon, Nathaniel and AEdin).
June 26, 2008, at 11:56 AM by 195.194.75.226 -
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* '''Togadjuju Brood ''' – Tribal lizardkin who collectively inhabit the swamps and jungles straddling the border of Kongasa and Heshel, south of the Zambezi. The group is heavily influenced by a mix of New Orleans and Haitian voodoo with a little Jamaican culture thrown in for good measure. Leanings of the group are towards performance of rituals, rites, alchemy and magic. PM Papa ‘Bo for details.
* '''Jur-Worv Clan''' - A small clan of Alcoholic confectioners that live on the Greacian isles of Ithaka and Ionia. The clan is governed by the cheiftain (Oulee-Garn) and a council of eight advisors (including Eliween, Jadon, Nathaniel and AEdin).
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* '''Jur-Worv Clan''' - A small clan of Alcoholic confectioners that live on the Greacian isles of Ithaka and Ionia. The clan is governed by the cheiftain (Oulee-Garn) and a council of eight advisors (including Eliween, Jadon, Nathaniel and AEdin).
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* '''Togadjuju Lizards'''
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June 26, 2008, at 11:54 AM by 86.128.57.53 -
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* '''Jur-Worv Clan'''
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* '''Jur-Worv Clan''' - A small clan of Alcoholic confectioners that live on the Greacian isles of Ithaka and Ionia. The clan is governed by the cheiftain (Oulee-Garn) and a council of eight advisors (including Eliween, Jadon, Nathaniel and AEdin).
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* Herrod's International Trading - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of [[Jackals/Arabia]]. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[Characters/Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.
* The Tides of Blood - crew of a merchant ship that serves as the supply vessel to the Jackals Navy. It is responsible for dropping off arms and supplies both to ports and to the mighty warships that protect the Southland’s coast. The crew make ends meet by trading wares picked up at the various ports they visit.
* The Clan McTaff
* House Fang
* House Ferra
* Bone Idols
* Guardians of Kessel
* The Wanga-Zulu Nation
* The Trappers
* Jur-Worv Clan
* The Sea Bitch Crew
* The Graecians
* Togadjuju Lizards
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* '''Herrod's International Trading''' - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of [[Jackals/Arabia]]. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[Characters/Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.
* '''The Tides of Blood''' - crew of a merchant ship that serves as the supply vessel to the Jackals Navy. It is responsible for dropping off arms and supplies both to ports and to the mighty warships that protect the Southland’s coast. The crew make ends meet by trading wares picked up at the various ports they visit.
* '''The Clan McTaff'''
* '''House Fang'''
* '''House Ferra'''
* '''Bone Idols'''
* '''Guardians of Kessel'''
* '''The Wanga-Zulu Nation'''
* '''The Trappers'''
* '''Jur-Worv Clan'''
* '''The Sea Bitch Crew'''
* '''The Graecians'''
* '''Togadjuju Lizards'''
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* Ordo Castimonia - a small group of Calebi exiles who have opted to join the [[Factions/Jackals]] to further increase their trading contacts. The Ordo Castimonia have recently been granted governorship by the Jackal Commonwealth over the island of Naxos within the Pharaoh's Tears.

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* The Clan McTaff
* House Fang
* House Ferra
* Bone Idols
* Guardians of Kessel
* The Wanga-Zulu Nation
* The Trappers
* Jur-Worv Clan
* The Sea Bitch Crew
* The Graecians
* Togadjuju Lizards

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This is by no means an exhaustive or necessarily representative list, so please feel free expand to
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This is by no means an exhaustive or necessarily representative list, so please feel free to expand.
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This is by no means an exhaustive or necessarily representative list, so feel free expand
to:
This is by no means an exhaustive or necessarily representative list, so please feel free expand to
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Each of the factions is made up of a number of smaller groups, each consisting of anywhere from a single character, up to over a hundred different player characters. Below is a list of the groups in the [[Factions/Jackals]], along with short descriptions, and contact information.
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Each of the factions is made up of a number of smaller groups, each consisting of anywhere from a single character up to over a hundred different player characters. Below is a list of the groups in the [[Factions/Jackals]], along with short descriptions, and contact information (feel free to contact the [[Profiles/Webmaster]] for specific information if it is not available here).
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* The Tides of Blood - crew of a merchant ship that serves as the supply vessel to the Jackals Navy. It is responsible for dropping off arms and supplies both to ports and to the mighty warships that protect the Southland’s coast. The crew make ends meet by trading wares picked up at the various ports they visit.
to:
* The Tides of Blood - crew of a merchant ship that serves as the supply vessel to the Jackals Navy. It is responsible for dropping off arms and supplies both to ports and to the mighty warships that protect the Southland’s coast. The crew make ends meet by trading wares picked up at the various ports they visit.

----

This is by no means an exhaustive or necessarily representative list, so feel free expand
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* Herrod's International Trading - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of Arabia. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[Characters/Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.

* Ordo Castimonia - a small group of Calebi exiles who have opted to join the [[Factions/Jackals]] to further increase their trading contacts. The Ordo Castimonia have recently been granted governorship by the Jackal Commonwealth over the island of Naxos within the Pharaoh's Tears.
to:
* Herrod's International Trading - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of [[Jackals/Arabia]]. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[Characters/Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.

* Ordo Castimonia - a small group of Calebi exiles who have opted to join the [[Factions/Jackals]] to further increase their trading contacts. The Ordo Castimonia have recently been granted governorship by the Jackal Commonwealth over the island of Naxos within the Pharaoh's Tears.

* The Tides of Blood - crew of a merchant ship that serves as the supply vessel to the Jackals Navy. It is responsible for dropping off arms and supplies both to ports and to the mighty warships that protect the Southland’s coast. The crew make ends meet by trading wares picked up at the various ports they visit
.
December 03, 2007, at 01:21 PM by 213.177.244.182 -
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* Ordo Castimonia - a small group of Calebi exiles who have opted to join the [[Factions/Jackals]] to further increase their trading contacts. The Ordo Castimonia have recently been granted governorship over the island of Naxos within the Pharaoh's Tears.
to:
* Ordo Castimonia - a small group of Calebi exiles who have opted to join the [[Factions/Jackals]] to further increase their trading contacts. The Ordo Castimonia have recently been granted governorship by the Jackal Commonwealth over the island of Naxos within the Pharaoh's Tears.
December 03, 2007, at 01:19 PM by 213.177.244.182 -
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* Herrod's International Trading - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of Arabia. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[Characters/Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.
to:
* Herrod's International Trading - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of Arabia. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[Characters/Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.

* Ordo Castimonia - a small group of Calebi exiles who have opted to join the [[Factions/Jackals]] to further increase their trading contacts. The Ordo Castimonia have recently been granted governorship over the island of Naxos within the Pharaoh's Tears
.
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* Herrod's International Trading - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of Arabia. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.
to:
* Herrod's International Trading - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of Arabia. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[Characters/Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.
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* Herrod's International Trading - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of Arabia. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays Sultan Vinn E'Gar Al'Fayed, and would be happy to discuss character concepts with interested players.
to:
* Herrod's International Trading - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of Arabia. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays [[Sultan Vinn E'Gar Al'Fayed]], and would be happy to discuss character concepts with interested players.
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Each of the factions is made up of a number of smaller groups, each consisting of anywhere from a single character, up to over a hundred different player characters. Below is a list of the groups in the [[Factions/Jackals]], along with short descriptions, and contact information.

* Herrod's International Trading - Currently a small group, Herrod's International Trading are the sons, daughters, slaves and associates of the Great Sheikh En'Vac Al'Fayed of Arabia. They are traders, diplomats and gatherers of knowledge. Most of the group follow the Prophet Mah'Djinn, an ancestor of Arabia. The [[Profiles/Webmaster]] currently plays Sultan Vinn E'Gar Al'Fayed, and would be happy to discuss character concepts with interested players.